![]() We understand that this is a big change and that some of you may have questions so please do not hesitate to contact us if you do. its first 3D game, AdventureQuest 3D, with the Unity game engine. AdventureQuest Worlds was released in 2008 and was successful. The original AdventureQuest features 2D sidescrolling graphics. However, it has always had a decent and loyal following, mostly consisting of younger players. It is known for its simple graphics and lack of serious gameplay. When they go legacy, the page (or the section of a page) that has gone rare will essentially be frozen with the information at the time it is removed. Artix Entertainment, LLC is an independent video game developer and publisher founded by. AdventureQuest has always been a bit of a quirky game. Cutscenes: All old dialogue and locations will be removedĪ general guideline is that pages should reflect exactly as they are in game, with no previous information (other than old images).This wiki is meant to help guide players through this game. Currently in Closed Beta stage, the game is taking big steps to the Open Beta, and ultimately the official release. is a new game from Artix Entertainment designed to be played both on the web and on mobile devices. Monsters: All old locations, stats, damage values, drops, and notes (except rare ones) shall be removed Play Adventure Quest 3D Here About The Game.NPCs: All old dialogue, locations, and notes (except rare dialogue) shall be removed.Locations: All old monsters, NPCs, shops, and notes (except rare monsters, shops, and NPCs) shall be removed.Quests: All old values and old items (except rare items) shall be removed.All items: We will be removing all old locations, old prices and sellback, old rarities, old levels, old descriptions, old stats, and old class skills.Therefore, we have decided the following changes: (All legacy info will stay) We understand that some of the community thinks that archiving is an important part of the game's history but after discussing this amongst the team and with the developers, we realized that the increasing number of changes have made recording all the old changes hard for people to use in addition to leaving more confusion. Going forward, the wiki will not be recording anymore "old info" - meaning strikethroughs and archives except for old images.
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